Really enjoyed listening to this talk on getting noticed as an artist! I recommend listening to it!
Monday, 15 June 2015
Thursday, 11 June 2015
Seal Boy experimentation:
Experimenting with more styles for SealBoy. Since the main character is focal, with his distinctive arms, which should somehow work in low poly, i decided to try to remake a younger version of the character in a variety of styles:
Triangles everywhere!
I am working with a very open brief on the mobile game project I am currently doing visual development art for - Sealboy - where I have the opportunity to freely experiment and define a distinctive art style. One of the styles, I got a permission to show, because it will definitely not be used for the game.
I knew I wanted a pseudo-polygonal style, where everything at least looked like it was entirely made of triangles. Since it was style waaaaay out of my comfort zone I started off with a life-drawing session where I tried to apply that visual language:
Life Drawings:
The required character had to be based in Britain in the 1960's. So I continued working in my sketchbook, noting down ideas based on extensive historical references. I selected a few sketches that seemed to come together well and then I started working on them digitally aiming to use bright 60s colours and all shapes to be triangular.
Process:
Mood-board:
Complete Images:
Saturday, 6 December 2014
HAMMER TIME!
I started off with a bunch of thumbnails to find the right composition in the required format:
I wanted to achieve a painterly illustrative look, similarly to a bunch of Warhammer art I found around the Internets. So from that enlarged sketched above I just started painting. Something I had not done in while. Just working on the image and 'discovering' the shapes and colours. You can see my step-by-step below:
Overall it was quite enjoyable working like this, though looking back at fact it wasn't approved means for me spontaneously painting is not the most reliable choice.But I advice anyone to just free- style-paint once in a while. Really fun. Though perhaps don't freestyle it when it matters so much! Composition. Anatomy. Really important.
Wednesday, 8 October 2014
3D
A ZBrush sculpt I did fairly recently in a day!
My first real Zbrush model! So proud:
A low-poly 3DMax character model I did for a fan game
a few years ago, back when poly count mattered :D
a few years ago, back when poly count mattered :D
Thursday, 2 October 2014
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